Plagiarism in programming assignments

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Plagiarism in Programming Assignments

Assessment of programming courses is usually carried out by means of programming assignments. Since it is simple to copy and edit computer programs, however, there will always be a temptation among some students following such courses to copy and modify the work of others. As the number of students in these courses is often high, it can be very difficult to detect this plagiarism. We have devel...

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Plagiarism Detection in Programming Assignments Using Deep Features

This paper proposes a method for detecting plagiarism in source-codes using deep features. The embeddings for programs are obtained using a character-level Recurrent Neural Network (char-RNN), which is pre-trained on Linux Kernel source-code. Many popular plagiarism detection tools are based on n-gram techniques at syntactic level. However, these approaches to plagiarism detection fail to captu...

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Process Model Improvement for Source Code Plagiarism Detection in Student Programming Assignments

In programming courses there are various ways in which students attempt to cheat. The most commonly used method is copying source code from other students and making minimal changes in it, like renaming variable names. Several tools like Sherlock, JPlag and Moss have been devised to detect source code plagiarism. However, for larger student assignments and projects that involve a lot of source ...

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Coping with plagiarism and grading load: Randomized programming assignments and reflective grading

Programming assignments often suffer from plagiarism and lack of feedback. The Jarpeb system creates individually randomized assignments, grades the students’ programs by utilizing Java’s reflective evaluation capabilities, and allows students to submit their grade through the web by signing their grade with a cryptographically strong checksum. Jarpeb’s empirical evaluation included as the depe...

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Plagiarism in game programming competitions

On June 28, 2011 the International Computer Games Association (ICGA) disqualified and banned the program RYBKA and its programmer Vasik Rajlich from previous and future World Computer Chess Championships (WCCC). The ICGA has conducted an investigation into allegations that, in the chess program RYBKA, two other programs were plagiarized: CRAFTY and FRUIT. It was found that the allegations were ...

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ژورنال

عنوان ژورنال: IEEE Transactions on Education

سال: 1999

ISSN: 0018-9359

DOI: 10.1109/13.762946